
Broken Sword 5: The Serpent's Curse PS4
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Paris in the spring. Shots ring out from a gallery… A robbery… a murder… and the beginning of another epic, original Broken Sword adventure. From multi-award winning Revolution Software comes the latest explosive episode in this classic series. Playing as intrepid American George Stobbart and sassy French journalist Nico Collard, you find yourself on the trail of a stolen painting - and a murderous conspiracy. A conspiracy whose roots lie in mysteries older than the written word... Armed only with logic, integrity and a wry sense of humour - can George and Nico save mankind from disaster? Can you solve the secret of the Serpent's Curse? A curse forged by the Devil himself... Broken Sword 5: The Serpent's Curse is the fifth title in the Broken Sword series of adventure video games, developed and published by Revolution Software, for Microsoft Windows, OS X, Linux, PlayStation Vita (via the PlayStation Network), Android and iOS. The game was released in two episodes: the first was made available on 4 December 2013; the second was released on 17 April 2014 for Microsoft Windows, OS X and Linux. It was announced on 23 August 2012, along with a Kickstarter project; it was launched for the development of the game, which had been self-funded until the launch, to be completed. The game is presented in HD and returns to the series' 2D roots, with 3D characters pre-rendered and saved in 2D frames. The majority of the funding for the game was raised through Kickstarter, more than 2832004.82 AED of the requested 1469263.20 AED were raised, and together with PayPal donations, over 3023009.03 AED The player will have the option to choose between the classic and the modern inventory, the former being in the fashion of the first two Broken Sword games, and the latter in the fashion of their 2009 and 2010 Broken Sword remakes. The player will also have the option of switching the hint system or hotspot highlights on or off. The game opens in 1937 in Catalonia, Spain, when a painting is seized by a man and his fascist army. The game then jumps to modern day Paris, whereupon George and Nico meet by chance at an exhibition at a Parisian art gallery, where they witness a man disguised as a pizza courier shooting the gallery owner, Henri, and stealing the seemingly worthless painting - la Maledicció. Meanwhile, a priest at the exhibition, Father Simeon, claims that the painting is cursed. George investigates Vera Security, and finds the weapon used in Henri's murder, and Nico traces ownership of the painting. Comparing notes, they discover that Medovsky is both the owner of the painting and of Vera and now lives in London. By phoning Waterloo Motors, a motor-bike repair shop in London, he learns that his driver is a regular customer. Nico is also met by Marquès, just as he enters the apartment. Marquès shows them a medallion with an Ouroboros, the symbol of Gnostics, a branch of Christianity persecuted in France by the Vatican Church in the 13th century. Back in the 13th century they fled France after being ruthlessly persecuted by the Vatican. Marquès explains that Fascist soldiers attacked his home and that his father died trying to save the painting. George and Nico head to London to confront the Russian. After convincing Medovsky’s bodyguard, Shears that they are from the insurance company, George and Nico are led into Medovsky’s study. Medovsky denies any involvement in the robbery and murder, only interested in claiming the insurance, but George explains that he needs proof of ownership, at which point Shears interrupts to inform Medovsky of the presence of a Mr. Hobbs. During the recreation of the crime by the incompetent Inspector Navoe, they meet Langham, an Interpol officer with art crimes, who warns them against pursuing Medovsky further. Investigating further, they learn that the whole affair is an insurance scam between Hobbs, Henri, and Medovsky. George and Nico head to Bijou's apartment, who now admits that she, Henri and Hobbs were part of Medovsky's scam; Medovsky had commissioned Hobbs to make a forgery – he planned to sell both on the black market. But Hobbs had actually made two forgeries – and passed one back to Medovsky. They were going to run away together with the original and sell to the Gnostics.
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