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Take on the role of the one of the worlds most famous detectives as you investigate everything from gruesome murders to mysterious paranormal cases. SHERLOCK'S NEW SKILLS Take advantage of Sherlock's legendary talents to analyse crime scenes and detect new clues Sherlock Holmes 5 senses are now fully integrated into the gameplay mechanics Sherlock will also be able to follow trails using his sence of smell and hearing Use the detective's imagination to reproduce suspects actions and establish what happened Drive interrogations whilst examining your suspects reactions to draw conclusion about thier guilt Sherlock Holmes is the main playable character with Dr. John Watson, Toby and Constable Marrow playable briefly. The majority of the game involves exploring crime scenes and examining clues. Once discovered, clues are added to a "deduction board," a gameplay mechanic which involves linking pieces of information together. It will lead to possible different deductions. Once deductions are connected together, player will have a full tree of deductions. Depending on how players interpret the clues, they will have different conclusions. Therefore, the player can fail or succeed in finding the culprit. He also decides whether he wants to absolve or condemn the criminal. The moral choice the player makes will influence the further gameplay. Each case will have 3-5 possible solutions; in total there will be 6-10 different endings for each case. In total, the game offers 14 investigation mechanics, including Sherlock Holmes' skill to deduce many details about someone's life simply by glancing at them or to imagine and reconstruct the course of event by carefully observing all the key details of a crime scene. There are two camera views available – a first person point of view and a static third person camera. The player is able to change between them at any time. Sherlock can also draw evidence from autopsies and scanning the people he meets. For the latter, players will enter a first-person view for an up-close inspection of a character's face and emotions, clothing and belongings, where he'll find everything from scars and bruises to the quality of an outfit. Frogwares have fully detailed Victorian-era London using the new engine and it can also be explored. Frogwares is tweaking its Sherlock Holmes series to be more modern with the introduction of "Sherlock Vision," a mechanic that will help in highlighting evidence that would otherwise be missed. For example, through Sherlock Vision players can look at a dusty bookcase shelves and notice that a chest has been taken from the shelf, or that an item may have a hidden inscription on it. According to Frogwares' business developer Olga Ryzhko, Sherlock Vision will help take the series to the "next level". Ryzhko calls the game the "most challenging, most sophisticated" Sherlock game yet, and said the development team has built on previous games' mechanics while tweaking them slightly for a more modern feel. In Crimes and Punishments, text will appear detailing what he is thinking, such as how approaching footsteps sound and who might be at the door.

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Crimes and Punishments: Sherlock Holmes PS4

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Take on the role of the one of the worlds most famous detectives as you investigate everything from gruesome murders to mysterious paranormal cases. SHERLOCK'S NEW SKILLS Take advantage of Sherlock's legendary talents to analyse crime scenes and detect new clues Sherlock Holmes 5 senses are now fully integrated into the gameplay mechanics Sherlock will also be able to follow trails using his sence of smell and hearing Use the detective's imagination to reproduce suspects actions and establish what happened Drive interrogations whilst examining your suspects reactions to draw conclusion about thier guilt Sherlock Holmes is the main playable character with Dr. John Watson, Toby and Constable Marrow playable briefly. The majority of the game involves exploring crime scenes and examining clues. Once discovered, clues are added to a "deduction board," a gameplay mechanic which involves linking pieces of information together. It will lead to possible different deductions. Once deductions are connected together, player will have a full tree of deductions. Depending on how players interpret the clues, they will have different conclusions. Therefore, the player can fail or succeed in finding the culprit. He also decides whether he wants to absolve or condemn the criminal. The moral choice the player makes will influence the further gameplay. Each case will have 3-5 possible solutions; in total there will be 6-10 different endings for each case. In total, the game offers 14 investigation mechanics, including Sherlock Holmes' skill to deduce many details about someone's life simply by glancing at them or to imagine and reconstruct the course of event by carefully observing all the key details of a crime scene. There are two camera views available – a first person point of view and a static third person camera. The player is able to change between them at any time. Sherlock can also draw evidence from autopsies and scanning the people he meets. For the latter, players will enter a first-person view for an up-close inspection of a character's face and emotions, clothing and belongings, where he'll find everything from scars and bruises to the quality of an outfit. Frogwares have fully detailed Victorian-era London using the new engine and it can also be explored. Frogwares is tweaking its Sherlock Holmes series to be more modern with the introduction of "Sherlock Vision," a mechanic that will help in highlighting evidence that would otherwise be missed. For example, through Sherlock Vision players can look at a dusty bookcase shelves and notice that a chest has been taken from the shelf, or that an item may have a hidden inscription on it. According to Frogwares' business developer Olga Ryzhko, Sherlock Vision will help take the series to the "next level". Ryzhko calls the game the "most challenging, most sophisticated" Sherlock game yet, and said the development team has built on previous games' mechanics while tweaking them slightly for a more modern feel. In Crimes and Punishments, text will appear detailing what he is thinking, such as how approaching footsteps sound and who might be at the door.

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