You are a Guardian of the last city on Earth, able to wield incredible power. Embark on an epic action adventure with rich cinematic storytelling, unravel the mysteries of our universe, and reclaim what we lost at the fall of our Golden Age. An unprecedented combination of storytelling, personal activities, and cooperative, competitive, and public gameplay are seamlessly woven into an expansive, persistent online world. Venture out alone or join up with friends. Personalise and upgrade every aspect of how you look and fight with armour, weapon, and visual customisation combinations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.
Character progression and classes Players are able to improve their characters, referred to as Guardians, by gainingÂ experience pointsÂ (EXP) â€” when a set number of experience points are accumulated, the player's character will "level up" and gain improvedÂ statisticsÂ which further enhance performance in battle.Â Quests, including the "main scenario" quest line, are specific tasks given to the player byÂ non-player charactersÂ which reward items and EXP. Completing main scenario quests progresses the overarching plot of the game. DestinyÂ features three character classes. Each class has their own specific upgrades, perks, special abilities, and two sub-classes that allow the player to finely tune their individual characters to provide a different play style. After choosing a class, players select one of three species for their character: Human, Awoken (bluish-gray-skinned descendants of Humans), or Exo (humanoid machines). They can then customize their character, such as changing its gender or skin color. A character's species is only cosmetic and does not affect gameplay. Players can create two more characters to have a character of each class.Â The Taken KingÂ added a third sub-class for each class, but requires the purchase of the DLC to access the new sub-classes. Upon reaching the character level cap, character progression shifts to improving their "Light" level by acquiring new and better equipment. This equipment can be gained through a variety of sources, including "strikes",Â raids, and in-game events. Prior toÂ The Taken King, all legendary and exotic armor, and some rare, contained an attribute called Light. Once players reached level 20, they no longer earned experience to level up; EXP earned after level 20 went towards upgrading weapons and armor, and creating Motes of Light, an in-game currency. Players could only go beyond level 20 by obtaining armor with Light, and these levels were referred to as Light levels. The initial Light level cap was 30, which increased to 32 withÂ The Dark BelowÂ and 34 with theÂ House of Wolves. Update patch 2.0, released in preparation forÂ The Taken King, made the character's experience level and Light level separate: level 34 is now the experience level cap for all players; level 40 for players who ownÂ The Taken KingÂ andÂ Rise of Iron. Players' equipment includes weapons and armor. Legendary and exotic items are the best items forÂ players' characters, and only one exotic weapon and one exotic armor (excluding exotic class items) can be equipped at one time. There are several different classes of weapons that are categorized as either a primary, special (secondary), or heavy weapon. Several weapons have an elemental damage type. There is Arc (blue), Solar (orange), and Void (purple). All damage types will deplete enemy shields of that type faster, and the weapon will also do extra damage to enemies if the gameplay modifiers 'Arc Burn', 'Solar Burn' or 'Void Burn' are active. The original maximum attack damage for legendary and exotic weapons was 300. This increased to 331 withÂ The Dark BelowÂ and 365 with theÂ House of Wolves. Because of the change to the Light level system,Â The Taken Kingnumerically changed weapons of 365 damage to 170, but with no loss in damage output (365 damage of Year 1 equals 170 damage of Year 2). As with armor, weapons' attack damage contributes to the Light level and all gear can be infused to increase their numbers. There are six armor slots: helmet, gauntlets, chest, legs, class item, and artifact (artifacts were added withÂ The Taken King). Each class has armor specific to them with exotic armor that complement a character's sub-class. Each piece of armor increases overall defense. BeforeÂ The Taken King, class items were only cosmetic (such as the Hunter's cloak) and did not have any stat or defense boosts. WithÂ The Taken KingÂ update, class items were given defense that contributes to players' Light level. Players' Ghost companion was also given defense withÂ The Taken KingÂ update that contributes to their Light level. In addition to earning gear from loot drops by playing missions and other activities, players can purchase gear from faction vendors. Players can pledge their allegiance to one of three factions â€” Dead Orbit, Future War Cult, or New Monarchy â€” and earning enough reputation with a faction allows players to earn and purchase that faction's legendary items. Players also earn reputation with other vendors, such as the Vanguard and Crucible, by doing playlists or bounties for that vendor, which also have their own set of legendary items.