KILLING FLOOR 2 places the gamer into continental Europe, about one month after the original KILLING FLOOR trials. Now the outbreak caused by Horzine Biotech's failed experiment has gained relentless momentum, essentially paralyzing the European Union - with all being methodically obliterated: communications, governments, and military forces alike, it is now up to a group of civilians, who have not yet given up hope to combat the outbreak and establish privately funded operation bases across Europe. New elements to KILLING FLOOR 2 are an enhanced level of carnage, with the visceral gore ramped up though a proprietary, high powered persistent blood system. As well as terrifying Zeds - novel enemies and fan favorites return with expanded and smarter artificial intelligence. Six player co-op or solo play is available, together with a unique blend of weaponry. An expanded perk system - with perks from the original game having been reimagined, and further brutal melee combat - reinventing the melee combat completely, make for a blood-splattered gaming experience. Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb Six player co-op or solo play- A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone Terrifying Zeds - New enemies and fan favourites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels Unique Blend Of Weaponry - From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall "Mad Scientist" weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones Brutal Melee Combat - KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds. Killing Floor 2Â is aÂ first-person shooterÂ video game, that can be played alone or cooperatively with up to six players.The game is based on events fromÂ Killing Floor, in which bio-tech firm Horzine's attempt to create military clones is hijacked by an insane researcher and unleashed on the UK. The clones have now rapidly spread across Europe, paralyzing the response from the European Union.WithinÂ Killing Floor 2, taking place a month after the first game, the outbreak has spread beyond Europe,causing governments to collapse and communication systems to fail. Gameplay consists of players fighting through waves against Zeds. As waves pass, the enemy count, which scales with the number of players in the game, will increase and different enemy types are introduced with the final wave culminating in aÂ bossÂ fight. The boss character will be determined randomly upon the start of the last wave, with each boss having different strategies for defeating it.Â Players are equipped with melee weapons and firearms, a healing syringe, and a welder used to block passages. Random weapons, ammo, and armor can be found by exploring the level, though players have a limited amount of weight they can carry. When players kill a Zed, they earn in-game money and experience points. Achieving certain types of kills, such as a head shot, may cause the game to enter "zed time", a few seconds where all game actions for all players are slowed down, which for players can be used to carefully aim their next shot or start a different course of action. The player can take damage from the various Zeds, which can be restored using their own medical syringe on themselves or having another character use theirs, among other regenerative items. Once a player's health is drained, the player-character will die and they will notÂ respawnÂ until the end of the current wave; the mission is failed if all players are dead simultaneously. Players gain a monetary bonus for surviving a round, which they can use to buy and sell body armor, ammo, and weapons at a store that is only open for a limited time between rounds. Game matches can be configured based on the number of rounds before the boss fight, and over fourÂ difficulty levels. A patch to be released in early 2016 will include aÂ dynamic difficultyÂ option, where a computer-based "Game Controller" will be able to alter the strength of subsequent waves, either making them easier or harder, based on the players' current performance.