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Marvel vs. Capcom: Infiniteis a fighting video game developed and published by Capcom. It is the sixth main entry in the Marvel vs. Capcom series of crossover games. Like previous installments, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. The series' traditional character assists have been removed; instead, the game incorporates a tag-based combosystem, which allows players to instantly switch between their two characters to form continuous combos. It also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected. Infinite was released in September 2017 for PlayStation 4, Xbox One, and Microsoft Windows. The game received mixed reviews; critics praised its new gameplay elements, but criticized its presentation, particularly its art direction, and initial character roster. Capcom originally expected the game to sell two million units; however, it missed its sales target, selling approximately one million copies by the end of December 2017. Like its predecessors, Marvel vs. Capcom: Infinite is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics and Capcom universes.Players must knock out the opposing team by repeatedly attacking the opponent and draining their health bar.Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise.Unlike past entries, the game does not allow players to use traditional call-in assist attacks from off-screen characters; instead, Infinite utilizes a "free-form" tag system, known as "Active Switch", which shares similarities with Marvel vs. Capcom 3's "Team Aerial Combo" system and Street Fighter X Tekken's "Switch Cancel" system.Players can immediately switch between their team members at any point, even while mid-air or during attack animations.This provides players with the abilities to create their own offensive or defensive assists through the tag system and form continuous combos between their two characters. As with previous Marvel vs. Capcom titles, players will charge their "Hyper Combo Gauge" as their characters deal or receive damage during the fight.Players can then expend the accrued meter from their Hyper Combo Gauge to perform "Hyper Combos", cinematic attacks which deal larger amounts of damage to the opponent.Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them.This provides players with the opportunity to counterattack and free the character trapped in the enemy's combo.The Hyper Combo Gauge in Infinite is limited to four bars of meter, as opposed to the five-bar maximum used in Marvel vs. Capcom 2 and 3. Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers.To improve accessibility, the game includes an "auto-combo" system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos.In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles. Infinite also implements the Infinity Stones as a gameplay mechanic, similar to Marvel Super Heroes, where each stone grants unique abilities.Before the match begins, players select one of the six Infinity Stones.Each Infinity Stone bestows one ability that can be activated at any time, known as the "Infinity Surge".For example, the Power Stone produces a knockback effect when used, while the Space Stone pulls an opponent closer to the player character.A second, stronger ability called the "Infinity Storm" can be activated after players fill their Infinity meter at least halfway, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Capcom 3.The boost is determined by the chosen Infinity Stone; for example, the Power Stone increases the user's damage output and combo ability, while the Space Stone traps an opponent within a confined area that severely limits their movement. The game offers various offline and online single-player and multiplayer game modes.The offline features include Story Mode, a two-hour cinematic story campaign; Arcade Mode, a classic arcade game experience where players fight against several AI-controlled opponents before confronting the final boss characters Ultron Sigma and Ultron Omega; Mission Mode, where players can complete tutorial missions and character-specific challenges; Training Mode, where players can practice their fighting abilities and adjust various training field parameters; Versus Player 2, where two players can battle against each other locally; Versus CPU, where players can battle solo against an AI-controlled opponent; and Collection Mode, where extras unlocked through gameplay are stored, including story cutscenes, character and stage information, concept artwork, and audio tracks.Online multiplayer includes ranked and casual matches, global leaderboards, replays, and eight-player lobbies with spectating.The online mode also introduces the Beginners League, a special league designated for low-ranking players to compete for graduation into higher ranks.

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Marvel Vs Capcom Infinite PS4

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Marvel vs. Capcom: Infiniteis a fighting video game developed and published by Capcom. It is the sixth main entry in the Marvel vs. Capcom series of crossover games. Like previous installments, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. The series' traditional character assists have been removed; instead, the game incorporates a tag-based combosystem, which allows players to instantly switch between their two characters to form continuous combos. It also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected. Infinite was released in September 2017 for PlayStation 4, Xbox One, and Microsoft Windows. The game received mixed reviews; critics praised its new gameplay elements, but criticized its presentation, particularly its art direction, and initial character roster. Capcom originally expected the game to sell two million units; however, it missed its sales target, selling approximately one million copies by the end of December 2017. Like its predecessors, Marvel vs. Capcom: Infinite is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics and Capcom universes.Players must knock out the opposing team by repeatedly attacking the opponent and draining their health bar.Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise.Unlike past entries, the game does not allow players to use traditional call-in assist attacks from off-screen characters; instead, Infinite utilizes a "free-form" tag system, known as "Active Switch", which shares similarities with Marvel vs. Capcom 3's "Team Aerial Combo" system and Street Fighter X Tekken's "Switch Cancel" system.Players can immediately switch between their team members at any point, even while mid-air or during attack animations.This provides players with the abilities to create their own offensive or defensive assists through the tag system and form continuous combos between their two characters. As with previous Marvel vs. Capcom titles, players will charge their "Hyper Combo Gauge" as their characters deal or receive damage during the fight.Players can then expend the accrued meter from their Hyper Combo Gauge to perform "Hyper Combos", cinematic attacks which deal larger amounts of damage to the opponent.Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them.This provides players with the opportunity to counterattack and free the character trapped in the enemy's combo.The Hyper Combo Gauge in Infinite is limited to four bars of meter, as opposed to the five-bar maximum used in Marvel vs. Capcom 2 and 3. Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers.To improve accessibility, the game includes an "auto-combo" system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos.In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles. Infinite also implements the Infinity Stones as a gameplay mechanic, similar to Marvel Super Heroes, where each stone grants unique abilities.Before the match begins, players select one of the six Infinity Stones.Each Infinity Stone bestows one ability that can be activated at any time, known as the "Infinity Surge".For example, the Power Stone produces a knockback effect when used, while the Space Stone pulls an opponent closer to the player character.A second, stronger ability called the "Infinity Storm" can be activated after players fill their Infinity meter at least halfway, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Capcom 3.The boost is determined by the chosen Infinity Stone; for example, the Power Stone increases the user's damage output and combo ability, while the Space Stone traps an opponent within a confined area that severely limits their movement. The game offers various offline and online single-player and multiplayer game modes.The offline features include Story Mode, a two-hour cinematic story campaign; Arcade Mode, a classic arcade game experience where players fight against several AI-controlled opponents before confronting the final boss characters Ultron Sigma and Ultron Omega; Mission Mode, where players can complete tutorial missions and character-specific challenges; Training Mode, where players can practice their fighting abilities and adjust various training field parameters; Versus Player 2, where two players can battle against each other locally; Versus CPU, where players can battle solo against an AI-controlled opponent; and Collection Mode, where extras unlocked through gameplay are stored, including story cutscenes, character and stage information, concept artwork, and audio tracks.Online multiplayer includes ranked and casual matches, global leaderboards, replays, and eight-player lobbies with spectating.The online mode also introduces the Beginners League, a special league designated for low-ranking players to compete for graduation into higher ranks.

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