Middle-earth Shadow of War The sequel to the critically-acclaimed Middle-earth Shadow of Mordor - Winner of over 50 industry awards - arrives this August, continuing the original story of Talion and Celebrimbor, who must now go behind enemy lines to forge an army and turn all of Mordor against the Dark Lord, Sauron. A MONUMENTAL STORY Immerse yourself in the epic scale of Middle-earth as you forge a new ring and siege epic fortresses to face the Dark Lord and Nazgul. NEMESIS SYSTEM EVOLVED Experience a richer and more personal world full of new enemy types, stronger personalities and deeper stories - anyone you face can now evolve from a lowly Soldier to a mighty Overlord. Personal Nemesis or Ally. TURN MORDOR AGAINST SAURON Go behind enemy lines and use strategy, cunning or brute force to conquer Sauron's fortresses and turn them against him. IN MIDDLE-EARTH: SHADOW OF WAR, NOTHING WILL BE FORGOTTEN. FORGE YOUR ARMY Middle-earth: Shadow of WarÂ is anÂ action role-playingÂ game set in anÂ open worldÂ environment and played from aÂ third-person perspective, following from its predecessor. The player controls the game's protagonist Talion, who has several natural athletic and combat abilities as a ranger of Gondor, but also has unique abilities provided by the spirit of the elf lord Celebrimbor, with whom he shares his body. The player uses their combined abilities to complete various missions, typically aimed to disrupt the armies of Sauron. The game includesÂ main questsÂ that drive the game's narrative, and numerous optional quests that can help the player boost Talion's abilities and Followers via the game's "Nemesis System". In contrast to the previous game, which was more of aÂ hack and slash, the game has an action role-playing approach, creating a more personalized experience for each player.It also features a dynamic weather system as well as day-night cycle which affects the gameplay and enemy behavior. The Nemesis System expands upon its introduction inÂ Shadow of MordorÂ to apply to a larger part of the world, including other characters called Followers that have behavior guided by how the player-character has interacted with them. The player is able to transfer their top Nemesis and their most loyal follower fromÂ Shadow of MordorÂ intoÂ Shadow of War.Â It also includes a garrison from which the player can access their Followers that has either been obtained from multiplayer, relocated with a reassignment order or through opening 'War chests' prior to the game's July update, it also contains loot boxes that players have already obtained, players' unused loot boxes that have been obtained prior to the removal of the market still remains. The Garrison also contains training orders that are purchaseable with Mirian, it's in-game currency. "Spoils of War" and "XP" boosts are still available and can be activated but not obtainable as of the July 17th patch, although, players' boosts prior to the update are still available. The game's multiplayer features a "Social Conquest mode", in which players are able to invade other players' fortresses and attempt to conquer them. This mode has two settings: friendly and ranked. Friendly allows the player to invade someone's fortress, without the risk of losing your army. Ranked, on the other hand, allows the player to invade, but with a risk of losing some of their Orc Followers permanently.