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A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome-and the guidance of a helpful fox-you must explore the enigmatic island, reach the tower's peak, and unlock its closely guarded secrets. Rime is played with a third-person view as the player controls a young boy who has washed ashore on an abandoned island. The player can make the boy run, climb, carry objects, and push or pull larger objects across the island's landscapes. The player can also have the boy shout or sing, which can trigger certain events tied to nearby statues, such as causing a door to open for a limited length of time. Through these commands, the player solves various environmental puzzles. Some of the puzzles are based on the use of perspective, using a special turret-like feature to align several disparate objects to create a doorway on a surface they project onto, or trigger other events in a similar way. Rime begins with a boy washed ashore on a mysterious island, with a giant tower at its center. As the boy explores the island, guided by a magical fox, he encounters a mysterious man in a red cape on several occasions but never reaches him. During the progress of the game, the boy has recollections about how he came to the island. He and his father were at sea when a storm struck and his father fell overboard. The boy had tried to save him but could only grab hold of part of the red part of his cloak before the sea took him; the boy now wears this cloth to remember him. The figure in red represents his father, leading him through to the central tower. As the boy climbs the tower, he comes to additional areas, each individually represents the five stages of grief.Eventually reaching the top of the tower and exploring the area representing acceptance, the boy is forced to let the fox go as it disperses before him. He returns to the central tower and finds that he is now inverted within it, and climbs back through it, eventually reaching the "top", the initial island. At this point, another flashback shows that the story has been actually from the father's perspective; it was his child that had been lost at sea, and the island and tower have been all part of his own mind, coming to grips with his loss. Imagining his child having come back to him, the father goes to the boy's room, examines his various toys, and as he turns to leave, a vision of his child with his red cloth appears on the bed. He hugs his son, the vision vanishing and leaving the red cloth in his hands. The father goes to the window and releases the cloth, finally letting go and accepting the loss of his son.

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PS4 disc

RIME PS4

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A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome-and the guidance of a helpful fox-you must explore the enigmatic island, reach the tower's peak, and unlock its closely guarded secrets. Rime is played with a third-person view as the player controls a young boy who has washed ashore on an abandoned island. The player can make the boy run, climb, carry objects, and push or pull larger objects across the island's landscapes. The player can also have the boy shout or sing, which can trigger certain events tied to nearby statues, such as causing a door to open for a limited length of time. Through these commands, the player solves various environmental puzzles. Some of the puzzles are based on the use of perspective, using a special turret-like feature to align several disparate objects to create a doorway on a surface they project onto, or trigger other events in a similar way. Rime begins with a boy washed ashore on a mysterious island, with a giant tower at its center. As the boy explores the island, guided by a magical fox, he encounters a mysterious man in a red cape on several occasions but never reaches him. During the progress of the game, the boy has recollections about how he came to the island. He and his father were at sea when a storm struck and his father fell overboard. The boy had tried to save him but could only grab hold of part of the red part of his cloak before the sea took him; the boy now wears this cloth to remember him. The figure in red represents his father, leading him through to the central tower. As the boy climbs the tower, he comes to additional areas, each individually represents the five stages of grief.Eventually reaching the top of the tower and exploring the area representing acceptance, the boy is forced to let the fox go as it disperses before him. He returns to the central tower and finds that he is now inverted within it, and climbs back through it, eventually reaching the "top", the initial island. At this point, another flashback shows that the story has been actually from the father's perspective; it was his child that had been lost at sea, and the island and tower have been all part of his own mind, coming to grips with his loss. Imagining his child having come back to him, the father goes to the boy's room, examines his various toys, and as he turns to leave, a vision of his child with his red cloth appears on the bed. He hugs his son, the vision vanishing and leaving the red cloth in his hands. The father goes to the window and releases the cloth, finally letting go and accepting the loss of his son.

Box Contains

PS4 disc

App section