Stardew Valley - Collectors Edition

Stardew Valley - Collectors Edition

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Stardew Valley is an indie farming simulation role-playing video game developed by Eric "ConcernedApe" Barone and published by Chucklefish. The game was released for Microsoft Windows in February 2016, with ports for OS X, Linux, PlayStation 4 and Xbox Onereleased later that year. A Nintendo Switch port was released in October 2017, with a PlayStation Vita port in May 2018. In Stardew Valley, the player takes the role of a character who, to get away from the hustle of an office job, takes over their deceased grandfather's dilapidated farm in a place known as Stardew Valley. The player manages their character's time and energy levels as they clear land, plant and tend crops, raise livestock, craft goods, mine for ores, and engage in social activities, including romances leading towards marriage, with the various residents of the small town, all while earning in-game money to expand their farm. The game is open-ended, allowing the player to take on activities as they see fit. A four-player cooperative multiplayer mode was added to the Windows version of the game in 2018, with other platforms to follow. Stardew Valley was heavily inspired by the Harvest Moon video game series, with additions by Stardew Valley's sole designer, Eric Barone, to address some of the shortcomings of these games while using the opportunity as an exercise to improve his own programming and game design skills. Barone developed the title on his own over four years and interacted frequently with players who were interested in the title to get feedback. Chucklefish approached Barone midway through development with the offer to publish the title, allowing him to focus more on completing the game. Stardew Valley received positive reception from critics, and was one of the top-selling games on Steam shortly after release. By the end of 2017, the game had sold over 3.5 million copies across all platforms. You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won't be easy. Ever since Joja Corporation came to town, the old ways of live have all but disappeared. The community center, once the town's most vibrant hub of activity, now lies in shambles. But the balley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness! Stardew Valley is a farming simulation game primarily inspired by the Harvest Moon video game series.At the start of the game, the player creates their character, who becomes the recipient of a plot of land including a small house once owned by his or her grandfather in a small town called Pelican Town. The player may select one of five farm maps according to their preference in play style, such as one with extra foraging spots, one with more mining resources, and another with a river used for fishing. The farm plot is initially overrun with boulders, trees, stumps, and weeds, and the player must work to clear them in order to restart the farm, tending to crops and livestock so as to generate revenue and further expand the farm's buildings and facilities. The player may also interact with non-player characters (NPC) that inhabit the town, including engaging in relationships with these characters; this can culminate in marriage, which results in the NPC helping the player's character to tend the farm. The player can also engage in fishing, cooking, and crafting, and also explore procedurally-generated caves with materials and ores to mine or battle creatures within. The player can take on various quests to earn additional money, or work at completing bundles; specific collections of materials offered to the town's Community Center. Completing bundles rewards the player with various items, including seeds and tools. Completing multiple bundles grants the player access to new areas and game mechanics, such as a desert and greenhouse farming.All of these activities must be metered against the character's current health, exhaustion level, and the game's internal clock. If the character becomes too exhausted, they will be returned to their house and restored with energy on the morning of the next day, but having forgone any opportunities to continue in activities from the previous day. If the player loses too much health, they will lose most of their energy and a random amount of money and items. The game uses a simplified calendar, each year having only four 28-day months that represent each season, which determines which crops can be grown and which activities can be beneficial. The character is evaluated on their third year. There is otherwise no deadline for completing the game, and as of 1.1 the player can be re-evaluated.

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