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THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies - only you, the cold, and all the threats Mother Nature can muster. The Long Dark is a survival game set in an open world environment and played from a first-person perspective. The game takes place in the frigid Canadian wilderness where the player assumes the role of a crash-landed pilot struggling to survive after a global disaster, (a geomagnetic storm). The gameplay is stated by the developers to be a "survival simulation that accounts for body temperature, caloric intake, hunger/thirst, fatigue, wind-chill, wildlife, and a host of other environmental factors."There are two game modes available to the player, "Story mode" and "Survival mode". During the game's alpha release, the player had access to Sandbox(Survival) mode, with an option to spawn in one of the six regions: "Mystery Lake", "Coastal Highway", "Pleasant Valley", "Forlorn Muskeg", "Desolation Point", and "Timberwolf Mountain", all of which are connected together through transition zones.
In-game screenshot showing detailed HUD elements which inform the player of important information about their current state of health.
The objective is for the player to survive as long as possible by scavenging and utilizing whatever resources they may find within the world. This includes commodities such as food, water, firewood, medicine, and tools such as weapons, axes, knives and a host of other items. Wildlife is also present, such as deer which can be hunted for food, and wolves and bears which are a constant threat to the player as they venture outside. All items and wildlife are randomly spawned for every new game, so no two games will be alike for the player. Tools and items degrade over time, forcing the player to make careful decisions regarding their condition and their eventual need for repair. Fire, being a primary component, is necessary for warmth and cooking. The player has to forage for wood and fuel on a regular basis to stay alive. The player can also get sick from food poisoning and disease. The Long Dark simulates a full day/night cycle which is a fundamental part of the game. The game also simulates temperature and windchill, both of which are random during every playthrough, encouraging the player to monitor the weather carefully at all times to prevent death from exposure. Initially the game did not feature varied experience modes, but due to player demand, Hinterland added three experience modes to accommodate a range of playstyles, and a fourth mode added later. The easiest mode, "Pilgrim", is for players looking for a more exploratory experience, "Voyageur" is a middle ground and the most well rounded with regard to exploration and survival, "Stalker" offers a more hardcore survival experience, and "Interloper" is for players looking for a punishing, difficult experience. Added late in 2017, "Custom" lets the player customize many of the gameplay elements to create a unique playstyle. The save game system enforces careful decision making by the player, saving only when the player's avatar enters a building, sleeps, passes time or receives an injury. When the player dies, this results in permadeath and the original save file is deleted, forcing the player to start a new game.

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The Long Dark PS4

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THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies - only you, the cold, and all the threats Mother Nature can muster. The Long Dark is a survival game set in an open world environment and played from a first-person perspective. The game takes place in the frigid Canadian wilderness where the player assumes the role of a crash-landed pilot struggling to survive after a global disaster, (a geomagnetic storm). The gameplay is stated by the developers to be a "survival simulation that accounts for body temperature, caloric intake, hunger/thirst, fatigue, wind-chill, wildlife, and a host of other environmental factors."There are two game modes available to the player, "Story mode" and "Survival mode". During the game's alpha release, the player had access to Sandbox(Survival) mode, with an option to spawn in one of the six regions: "Mystery Lake", "Coastal Highway", "Pleasant Valley", "Forlorn Muskeg", "Desolation Point", and "Timberwolf Mountain", all of which are connected together through transition zones.
In-game screenshot showing detailed HUD elements which inform the player of important information about their current state of health.
The objective is for the player to survive as long as possible by scavenging and utilizing whatever resources they may find within the world. This includes commodities such as food, water, firewood, medicine, and tools such as weapons, axes, knives and a host of other items. Wildlife is also present, such as deer which can be hunted for food, and wolves and bears which are a constant threat to the player as they venture outside. All items and wildlife are randomly spawned for every new game, so no two games will be alike for the player. Tools and items degrade over time, forcing the player to make careful decisions regarding their condition and their eventual need for repair. Fire, being a primary component, is necessary for warmth and cooking. The player has to forage for wood and fuel on a regular basis to stay alive. The player can also get sick from food poisoning and disease. The Long Dark simulates a full day/night cycle which is a fundamental part of the game. The game also simulates temperature and windchill, both of which are random during every playthrough, encouraging the player to monitor the weather carefully at all times to prevent death from exposure. Initially the game did not feature varied experience modes, but due to player demand, Hinterland added three experience modes to accommodate a range of playstyles, and a fourth mode added later. The easiest mode, "Pilgrim", is for players looking for a more exploratory experience, "Voyageur" is a middle ground and the most well rounded with regard to exploration and survival, "Stalker" offers a more hardcore survival experience, and "Interloper" is for players looking for a punishing, difficult experience. Added late in 2017, "Custom" lets the player customize many of the gameplay elements to create a unique playstyle. The save game system enforces careful decision making by the player, saving only when the player's avatar enters a building, sleeps, passes time or receives an injury. When the player dies, this results in permadeath and the original save file is deleted, forcing the player to start a new game.

Box Contains

CD

App section