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Nine Hours, Nine Persons, Nine Doors is an adventure video game developed by Chunsoft. It is the first installment in the Zero Escape series, and was released in Japan in 2009 and in North America in 2010 for the Nintendo DS. The story follows Junpei, a college student who is abducted along with eight other people and forced to play the "Nonary Game," which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six different endings. Development of the game began after Uchikoshi joined Chunsoft to write a visual novel for them that could reach a wider audience; Uchikoshi suggested adding puzzle elements that are integrated with the game's story. The inspiration for the story was the question of where inspiration comes from; while researching it, Uchikoshi came across Rupert Sheldrake's morphic resonance hypothesis, which became the main focus of the game's science fiction elements. The music was composed by Shinji Hosoe, while the characters were designed by Kinu Nishimura. The localization was handled by Aksys Games; they worked by the philosophy of keeping true to the spirit of the original Japanese version, aiming for natural-sounding English rather than following the original's exact wording. Nine Hours, Nine Persons, Nine Doors was positively received, with reviewers praising the story, writing and puzzles, but criticizing the game's tone and how the player is required to re-do the puzzles every time they play through the game (which is necessary in order to obtain the true ending). in order to view. While the Japanese release was a commercial failure, the game sold better than expected for the genre in the United States. Although Nine Hours, Nine Persons, Nine Doors was developed as a stand-alone title, its unexpected critical success in North America prompted the continuation of the series. The sequel, Zero Escape: Virtue's Last Reward, was released in 2012, which was followed by Zero Time Dilemma, released in 2016. An updated version of Nine Hours, Nine Persons, Nine Doors, with voice acting and higher resolution graphics, was released alongside a port of Virtue's Last Reward in the 2017 bundle, Zero Escape: The Nonary Games. This bundle was released on Steam, the PlayStation Vita, and the PlayStation 4. Nine Hours, Nine Persons, Nine Doors is an adventure game in which the player assumes the role of a college student named Junpei. The gameplay is divided into two types of sections: Novel and Escape. In the Novel sections, the player progresses through the storyline and converses with non-playable characters through visual novel segments.These sections require little interaction from the player as they are spent reading the text that appears on the screen, which represents either dialogue between the various characters or Junpei's thoughts.During Novel sections, the player will sometimes be presented with decision options that affect the course of the game.The player's decisions result in one of six branching storylines, each with a unique ending. The whole plot is not revealed in just one playthrough; the player needs to reach the "true" ending to get all the information behind the mystery. To reach this ending, the player needs to reach one specific ending beforehand.Some of the endings contain hints to how to reach further endings. In between Novel sections are Escape sections, which occur when the player finds themselves in a room from which they need to find the means of escape. These are presented from a first-person perspective, with the player being able to move between different pre-determined positions in each room. To escape, the player is tasked with finding various items and solving puzzles, reminiscent of escape-the-room games.At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle.The puzzles include various brain teasers, such as baccarat and magic squares.An in-game calculator is provided for math-related problems,and the player can ask characters for hints if they find an Escape room too difficult.All Escape sections are self-contained, with all items required to solve the puzzles being available within that section; items are not carried over between Escape sections.After finishing an Escape section, it becomes available to replay from the game's main menu.

Characters and setting

Nine Hours, Nine Persons, Nine Doors features nine main characters, who are forced to participate in the Nonary Game by an unknown person named Zero. The characters adopt code names to protect their identities due to the stakes of the Nonary Game.The player-controlled Junpei is joined by June, a nervous girl and an old friend of Junpei whom he knows as Akane; Lotus, a self-serving woman with unknown skills; Seven, a large and muscular man; Santa, a punk with a negative attitude; Ace, an older and wiser man; Snake, a blind man with a princely demeanor; Clover, a girl prone to mood swings; and the 9th Man, a fidgety individual. The events of the game occur within a cruise ship, though all of the external doors and windows have been sealed, and many of the internal doors are locked.The game's nine characters learn that they have been kidnapped and brought to the ship to play the Nonary Game, with the challenge to find the door marked with a "9" within nine hours before the ship sinks.To do this, they are forced to work in separate teams to make their way through the ship and solve puzzles to find this door.This is set in part by special locks on numbered doors that are based on digital roots; each player has a bracelet with a different digit on it, and only groups of three to five with the total of their bracelet's number with the same digital root as marked on the door can pass through.

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Nine Hours, Nine Persons, Nine Doors is an adventure video game developed by Chunsoft. It is the first installment in the Zero Escape series, and was released in Japan in 2009 and in North America in 2010 for the Nintendo DS. The story follows Junpei, a college student who is abducted along with eight other people and forced to play the "Nonary Game," which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six different endings. Development of the game began after Uchikoshi joined Chunsoft to write a visual novel for them that could reach a wider audience; Uchikoshi suggested adding puzzle elements that are integrated with the game's story. The inspiration for the story was the question of where inspiration comes from; while researching it, Uchikoshi came across Rupert Sheldrake's morphic resonance hypothesis, which became the main focus of the game's science fiction elements. The music was composed by Shinji Hosoe, while the characters were designed by Kinu Nishimura. The localization was handled by Aksys Games; they worked by the philosophy of keeping true to the spirit of the original Japanese version, aiming for natural-sounding English rather than following the original's exact wording. Nine Hours, Nine Persons, Nine Doors was positively received, with reviewers praising the story, writing and puzzles, but criticizing the game's tone and how the player is required to re-do the puzzles every time they play through the game (which is necessary in order to obtain the true ending). in order to view. While the Japanese release was a commercial failure, the game sold better than expected for the genre in the United States. Although Nine Hours, Nine Persons, Nine Doors was developed as a stand-alone title, its unexpected critical success in North America prompted the continuation of the series. The sequel, Zero Escape: Virtue's Last Reward, was released in 2012, which was followed by Zero Time Dilemma, released in 2016. An updated version of Nine Hours, Nine Persons, Nine Doors, with voice acting and higher resolution graphics, was released alongside a port of Virtue's Last Reward in the 2017 bundle, Zero Escape: The Nonary Games. This bundle was released on Steam, the PlayStation Vita, and the PlayStation 4. Nine Hours, Nine Persons, Nine Doors is an adventure game in which the player assumes the role of a college student named Junpei. The gameplay is divided into two types of sections: Novel and Escape. In the Novel sections, the player progresses through the storyline and converses with non-playable characters through visual novel segments.These sections require little interaction from the player as they are spent reading the text that appears on the screen, which represents either dialogue between the various characters or Junpei's thoughts.During Novel sections, the player will sometimes be presented with decision options that affect the course of the game.The player's decisions result in one of six branching storylines, each with a unique ending. The whole plot is not revealed in just one playthrough; the player needs to reach the "true" ending to get all the information behind the mystery. To reach this ending, the player needs to reach one specific ending beforehand.Some of the endings contain hints to how to reach further endings. In between Novel sections are Escape sections, which occur when the player finds themselves in a room from which they need to find the means of escape. These are presented from a first-person perspective, with the player being able to move between different pre-determined positions in each room. To escape, the player is tasked with finding various items and solving puzzles, reminiscent of escape-the-room games.At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle.The puzzles include various brain teasers, such as baccarat and magic squares.An in-game calculator is provided for math-related problems,and the player can ask characters for hints if they find an Escape room too difficult.All Escape sections are self-contained, with all items required to solve the puzzles being available within that section; items are not carried over between Escape sections.After finishing an Escape section, it becomes available to replay from the game's main menu.

Characters and setting

Nine Hours, Nine Persons, Nine Doors features nine main characters, who are forced to participate in the Nonary Game by an unknown person named Zero. The characters adopt code names to protect their identities due to the stakes of the Nonary Game.The player-controlled Junpei is joined by June, a nervous girl and an old friend of Junpei whom he knows as Akane; Lotus, a self-serving woman with unknown skills; Seven, a large and muscular man; Santa, a punk with a negative attitude; Ace, an older and wiser man; Snake, a blind man with a princely demeanor; Clover, a girl prone to mood swings; and the 9th Man, a fidgety individual. The events of the game occur within a cruise ship, though all of the external doors and windows have been sealed, and many of the internal doors are locked.The game's nine characters learn that they have been kidnapped and brought to the ship to play the Nonary Game, with the challenge to find the door marked with a "9" within nine hours before the ship sinks.To do this, they are forced to work in separate teams to make their way through the ship and solve puzzles to find this door.This is set in part by special locks on numbered doors that are based on digital roots; each player has a bracelet with a different digit on it, and only groups of three to five with the total of their bracelet's number with the same digital root as marked on the door can pass through.

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