Bound by FlameÂ lets the players customize their character. During the creation of their hero, players will be able choose their gender and choose from three pre-made models. Through its different chapters,Â Bound by FlameÂ will offer many quests around a primary adventure. Depending on the choices made by the player and the influence of the demon, some chapters will offer different scenarios and a different experience. Bound by FlameÂ also includes a crafting system, allowing players to create and improve equipment, including their armor and weapons. Several companions will join the player during their quest, and will, depending on the player's actions, develop friendship, romance or rivalry. Using the crafting system, the player can customize weapons and armour with more depth than most other games. When fighting enemies, characters can use three different fighting styles. One relies on slow, heavy, damaging strikes with weapons like axes and hammers and a push/kick ability to interrupt enemies or break their defences. Another uses small weapons like daggers for quick strikes and gives a dodge ability to evade enemy attacks. The third style utilizes fire attacks for major damage and can be combined with the other two fighting styles to do things like enhancing weapons with fire damage. Each of the three styles has its own skill tree with both passive and active abilities. During combat, the player can also use other attacks aside from striking with a weapon, like traps and abilities earned from the skill trees. Taking place in the fictional land of Vertiel in the middle of a war between the Elves and Red Scribes against an assembly of immortal necromancers known as the Ice Lords and their undead empire, the Frozen Shadows, the story follows an unnamed mercenary known only by the pseudonym of Vulcan, a demolition specialist in service to the illustrious sellsword company, the Freeborn Blades. Vulcan is a mysterious person whose past is largely forgotten by him/her, as his/her past is largely mere invention to stave off questions regarding his/her past. The Freeborn Blades are under the employment of the Red Scribes in their attempt to hold back the army of undead Deadwalkers in service to the Ice Lords. During a mysterious ritual conducted by the Red Scribes, something goes wrong and Vulcan is possessed by a fiery demon, endowing him/her with inhuman powers of strength and magical abilities of pyromancy, which he/she then uses to overpower and defeat an undead Juggernaut beast. The unnamed Demon speaks to Vulcan in his/her subconscious, scolding him/her for their weakness and cowardice and blaming their situation on him/her. The Demon demands that Vulcan liberate the Worldheart, the literal heart that sustains the world, from the Ice Lords so that he may return there. A victim of a demonic influence will have to choose between the evil powers offered or rejecting them in favor of developing heroic talents. Dangers and enemies will become more fearsome in battle throughout, increasing the temptations to acquire more power by giving up part of the hero's soul to the demon while progression of the demonic influence will be reflected by the transformation of the hero's body. After overcoming his/her enemies and recruiting various allies throughout his/her journey, the protagonist assaults an ice lord palace where he/she confronts and defeats the game's antagonist Lord Blackfrost and then ventures off to free the Worldheart from the ice lord's control. The game features three endings, depending which choices the player made during the game. In the finale the player's actions determine which ending will play out: the sacrifice ending (involves the player rejecting the demon's powers and killing themselves), demon ending (the player becomes a full demon thus destroying the world of Vertiel) and the king ending (the player exterminates the demon and becomes the ruler of Vertiel).