Dissidia Final Fantasy NT PS4
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Dissidia Final Fantasy Nt
Square Enix presents DISSIDIA FINAL FANTASY NT in partnership with Team Ninja from KOEI TECMO GAMES, a new and refreshing team-based brawler experience! Combining seamless gameplay, FINAL FANTASY characters and breathtaking worlds from the past 30 years of the franchise, DISSIDIA FINAL FANTASY NT welcomes all gamers to the online battle arena with a completely new style of competitive gaming. Choose from over 20 legendary characters and battle in a 3vs3 arena. Call forth familiar summons like Ifrit, Shiva and Odin to dominate the opposing side or to turn the tide of the battle in each match. Enter the arena. Early 2018.Cloud Strife (FINAL FANTASY VII)
Class: Vanguard.
A mercenary in his own right, Cloud is a reserved yet powerful swordsman. His specialty during combat ranges from sending enemies flying with his sword or charging attacks that a deal great amount of damage.
Sephiroth (FINAL FANTASY VII)
Class: Vanguard.
A legendary member of a military class and once renowned as a hero, Sephiroth is a force to be reckoned with. He is equipped with a long blade that grants him swift attacks in combat.
Lightning (FINAL FANTASY XIII)
Class: Assassin.
With a kind and gentle heart, Lightning is a focused and independent soldier fighting for what she believes is right. During combat, she holds the ability to shift between roles performing either physical or magic attacks.
Y'shtola (FINAL FANTASY XIV Online)
Class: Marksman.
Y’shtola is talented in long-range attacks. She supports her team by weakening opponents through spells with added effects to hinder the playing field.
Dissidia Final Fantasy NT's battle system was redesigned from the ground up, though some elements from the previous titles have been retained. Characters are divided into four combat classes: power-based Vanguards, agility-based Assassins, range-based Marksmen, and unique trait-based Specialists. Characters can perform Brave attacks, which increase the player's Bravery level based on the amount of damage done. If an opponent is attacked while their Bravery is at zero, a Bravery Break will be triggered, giving the player a substantial Bravery boost. Players can also perform HP attacks that will do direct damage to an opponent based on their current Bravery level. Using HP attacks will reset the player's Bravery back to zero, forcing them to perform more Brave attacks before they can directly attack their opponent again. The previous games' EX Mode has been tweaked, with players able to equip one HP attack and two EX Skills per character in battle. Unlike past Dissidia titles, NT places a focus on three-on-three combat, with players actively controlling one character while the in-game AI controls the other two. Each character has its own HP meter, along with a Party HP meter, Stamina meter and Summon meter for the whole team. When a character is defeated, a segment will be removed from their team's Party HP meter; when the meter is depleted, the team loses the battle. Energy from the Stamina meter is expended when the player performs a dash or dodge in order to limit overuse; the meter will quickly recharge if the player remains on the ground for a short time. Players can use their shield or dodge to defend themselves, though the shield will deteriorate over time. In addition to Standard Battles, NT features a second battle type in the form of Core Battles. These involve each team being given a large crystal to protect, which their opponent must attempt to destroy; the team whose crystal is destroyed first loses the battle. The game features several types of single-player arcade ladders, in which a player's team must defeat a series of increasingly-difficult AI opponents. These will sometimes conclude with a Bonus Battle, in which the player's team must defeat one of the game's seven Summons in battle for additional points. The game also supports online multiplayer battles, with players able to form teams of three to battle opposing teams. By participating in online and offline battles, players will earn experience points to increase their Player Level and individual character levels. As characters level up, they will receive rewards such as new HP attacks and chat messages. Increasing the Player Level will grant additional rewards such as new EX Skills, Summons, and Memoria Tokens, the latter of which must be acquired to progress in the game's Story Mode. Players will also earn Gil that can be spent in the in-game shop to purchase new character costumes, weapons and battle music.Box Contains
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