Dying Light: The FollowingÂ is anÂ expansion packÂ for theÂ open-worldÂ first-personÂ survival horrorÂ video gameÂ Dying Light. The game was developed byÂ Techland, published byÂ Warner Bros. Interactive Entertainment, and released forÂ Microsoft Windows,Â Linux,Â PlayStation 4, andÂ Xbox OneÂ on February 9, 2016. The expansion adds characters, a story campaign, weapons, and gameplay mechanics.Â Dying Light: The Following â€“ Enhanced EditionÂ includesÂ Dying Light,Â Dying Light: The Following, and downloadable content released for the original game Set in a map that is twice as large as the two previous maps ofÂ Dying Light,The Following's gameplay is similar to that of the main game where the infected are slow and fragile during daytime, and become aggressive and fast at night time. Players can useÂ parkourmovements, such as climbing ledges, leaping, sliding, jumping and zip-lining, to move between places and kill enemies. One of the new features introduced is a drivableÂ dune buggy. Players can use them to travel across the game's world quickly and mow down enemies.It has its own separate skill tree,and weapons, including spikes,Â flamethrowers,Â UV lights, electrical cages and other upgrades can be added to the buggy to increase its combat abilities.The buggy's performance and efficiency are affected by factors including the power of itsÂ suspension, engine, and brakes. Players can also choose from 40 different paintjobs to customize their car, and must collect fuel in order to drive the buggy. RUN. DRIVE. SURVIVE. Dying Light: The Following - Enhanced Edition takes parkour-fueled zombie survival to a whole new level. Enjoy the definitive Dying Light experience with the brand-new Legend system, improved visuals, major gameplay enhancements, and more. This package comes with all the available bonus content, including Dying Light: The Following - a massive story-based expansion that brings mysterious characters, deadly new weapons, unexpected quests, and fully customizable and drivable dirt buggies. Story Protagonist Kyle Crane learns from a survivor thatÂ cultistÂ groups living outside the infected-filled quarantined city of Harran have successfully controlled the virus. With the Tower running short on Antizin and Camden's efforts to produce a cure still unsuccessful, Crane decides to go investigate this supposed immunity. He heads out to the countryside, where he discovers that many of the survivors out there have converted to a religious cult called the Children of the Sun, who worship the Mother which is apparently the source of their immunity to the virus. In order to earn the cult's trust and learn more about the immunity, Crane decides to assist the survivors. Eventually, one of the Faceless, the high-ranking members of the cult, approaches Crane and privately admits that their immunity is gained through a special elixir they had discovered, but like Antizin, it only suppresses the infection and does not fully cure it. The Faceless also reveal that they are working on a permanent cure, and promise that in exchange for his help, they will give Crane the cure to take back to Harran. Crane is then tasked with assisting a man named Atilla, who is working on an important project for the Mother. Atilla tells Crane that the Children of the Sun believe in a prophecy where a chosen one would rise up to become the prophet of the God of the Sun and purify the infection. He also reveals that the Mother was Jasmine, the wife of a local military Colonel who was involved in the experiments that caused the outbreak, but was bitten during the outbreak. Before succumbing to the infection himself, the Colonel gave Atilla a secret code that Atilla passes on to Crane. Attila then commits suicide in an attempt to invoke the prophecy, but it fails to occur. Crane then discovers that the remnants of Rais' gang have also traveled to the countryside to search for the supposed cure as well. Rais' thugs stage an attack on the Mother's base in a nearby dam, but when Crane arrives, he finds both Rais' bandits and the Faceless all dead. Entering the dam, Crane discovers that the Mother has been turned into a sentient volatile. She reveals that the dam was a secret military facility that held a special chemical substance. However, rather than being a cure for the virus, the elixir instead slowly turns whoever uses it into a sentient volatile, like it did to the Mother. During the day, she is able to retain her mental faculties and has been given telepathic abilities in order to communicate, but at night, she becomes an uncontrollable feral monster. The Mother tells Crane that the only way to stop the infection is to summon the God of the Sun to purify the land, sacrificing everybody in Harran in the process. At this point, Crane can choose to either listen to the Mother, or defy her. If Crane chooses to defy the Mother, the Mother attacks, forces him to drink the elixir and attempts to kill him, but Crane eventually prevails and kills her. Taking what's left of the elixir, Crane leaves the dam, suffering continuous blackouts, and finds himself in a populated area seemingly outside the quarantine, but discovers that his exposure to the elixir has already turned him into a sentient volatile. As night falls, the infected Crane lets out a feral scream as a nearby mother and her children watch in terror. If Crane chooses to listen to the Mother, she leads him to a nuclear warhead that was originally meant to be a fail-safe to contain the outbreak. Crane inputs the code Atilla had given him, which activates the warhead, presumably destroying all of Harran and killing all of the survivors and infected, taking the virus with them.