Helldivers Super-Earth Ultimate Edition PS4

Helldivers Super-Earth Ultimate Edition PS4

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The Helldivers are the scalpel of SUPER EARTH's military might. Squads of up to four of these elite soldiers are deployed deep into enemy territory in Hellpods - individual re-entry capsules fired from command ships in orbit. Once on the ground, the Helldivers must carry out a series of increasingly difficult objectives, such as rescuing survivors, activating and defending civilian assets or assassinating high-value targets. Helldivers is a top-down shooter game developed by Arrowhead Game Studios and published by Sony Computer Entertainment. The game was released for the PlayStation 3, PlayStation 4 and PlayStation Vita with cross-play, on March 3, 2015 in North America and on March 4, 2015 in Europe, respectively.A version for Microsoft Windows was also released via Steam on December 7, 2015. It features couch or online co-op, or a combination of both, for up to four players. Helldivers takes inspiration from military science fiction such as Aliens and Starship Troopers. While solo play is possible, the intent is for two to four players to cooperate on missions to enemy-controlled planets. Almost every weapon or tool accessible to players can hurt their teammates, making discipline and coordination paramount.

Join the Helldivers, see the galaxy!

The war effort continues… Brave Helldivers have been locked in a triumphant galactic war since the title’s exclusive digital release on PlayStation platforms in March 2015. Now the citizens of Super Earth can join the epic fight against the enemies of humanity with a physical edition of the game including all DLC add-ons and expansion packs. Helldivers has received high praise from critics and players alike for its deeply strategic and often chaotic approach to cooperative multiplayer. Perfectly poised as an easy-to-pick-up, difficult-to-master game with friends both online and offline, Helldivers is filled with laugh-out-loud moments of friendly fire casualties and last-ditch heroics. In Helldivers, the players need to learn to coordinate their actions during chaotic combat, to complete objectives and to avoid friendly-fire casualties.The game is set in a procedurally generated universe where the community must fight three different enemy species to ensure the survival of Super Earth. Gameplay takes place on procedurally-generated missions where players must accomplish a series of objectives. Unlike many similar games where fighting certain enemies in a certain order is mandatory, the players make their own decisions about where to drop, whether to go on foot or in vehicles, in what order objectives should be completed and when to call down certain pieces of equipment, referred to as stratagems within the game. Before missions, the players select from a wide variety of weapons and equipment; some strategems drop a cargo pod containing heavy weapons or vehicles to be operated by players, while others consist of orbital strikes, airdropped minefields or other support firepower. To win, players must fight or sneak through enemy-controlled territory, complete objectives, and call a dropship to extract them from the planet. Outside of certain trophies/achievements, there are no rewards granted for simply killing enemies, which are endless. It is possible to hold out indefinitely against waves of defenders, calling in more and more ammunition and defenses and racking up huge kill counts, without making the slightest progress toward winning the mission. When the game was shown during Gamescom 2013 the game's difficulty included three levels: Challenging, Hard, or "Hell Dive".The build presented at E3 2014 and Gamescom 2014 however indicated there to be more than nine difficulties, depending on which planet the player chose. The final game does indeed feature one global difficulty level within which the player can choose an easy or hard planet. Once on the planet's surface, players follow an escalating pattern. Weak enemy patrols crisscross the planet semi-randomly, keeping watch on objectives. Players can see nearby patrols on the radar, try to avoid them, or kill them before discovery. If they spot the player, they will quickly sound an alarm, calling in front-line troops to fight the players and interfere with completing objectives. Endless troops can pour in forever if the players continue to set off alerts. If the player can kill or escape from the responders without new alarms going off, the map will quiet down, giving players an opportunity to advance without resistance until the next alarm goes off. When all objectives are completed or failed, the players call the dropship. It takes 90 seconds to arrive, and during that time, hostiles are strongly attracted to the landing zone for a final fight. Entering the dropship completes the mission.

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