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You play as Lock, a boy who stumbles upon an invasion of his Village, which triggers a wider war between Kingdom Force and a revived Clockwork Army, led by the nefarious Lord Agony. A gripping story unfolds as you progress through 75 Days of warfare, across a dozen unique maps, aided by a collection of turrets, traps and special attacks. Experience the game as it was meant to be, with a high-quality soundtrack, new high resolution portraits, and revised gameplay.

Build defences and battle against the Clockwork horde in the next generation remake of the critically acclaimed 2008 Nintendo DS title, Lock’s Quest.

You play as Lock, a boy who stumbles upon an invasion of his Village, which triggers a wider war between Kingdom Force and a revived Clockwork Army, led by the nefarious Lord Agony. A gripping story unfolds as you progress through 75 Days of warfare, across a dozen unique maps, aided by a collection of turrets, traps and special attacks. Experience the game as it was meant to be, with a high-quality soundtrack, high resolution portraits, and revised gameplay.

  • All music remastered in high definition, with orchestrated introduction and ending.
  • Cute pixel characters and maps brilliantly enhanced in high resolution, a revamped User Interface, customised for increased console resolution, including GUI Art.
  • New progression system automatically unlocks new turrets at specific story plot points.
  • Endless Mode: Place Kingdom Force units to defend Antonia in this special mode.
  • Fast-paced building/battling cycles provide instant feedback on the success of your creations.
  • Build unique, fanciful structures and weapons (example: glue balls, catapults, windmills and more).
  • Adapt your building and battling strategies as you access new materials and as your enemy’s intelligence evolves.
  • Player controls remapped for gamepad input.
  • Antonia Defence Battles featuring a new map.
  • Enjoy creation simulation via an easy-to-use building mechanic.
  • Strategy elements expand appeal to include more sophisticated gamers.
  • Unique combination of Creation Simulation and Adventure genres.
The game is set in a kingdom, built using a mysterious substance known as Source. The builders of this kingdom, the Archineers, studied source in an attempt to better understand its properties. The greatest archineer was Agonius, who discovered a truly remarkable property of source - that it can emulate life. Agonius started creating lifelike beings from the source, but the King, who understood the dangers of this, demanded that Agonius halt his work. Agonius refused, and so was banished from the kingdom. Seeking vengeance upon the King, Agonius assumed the mantle of Lord Agony and created a clockwork army with the intent of destroying the kingdom. A war ensued, with heavy casualties on both sides. Eventually, two kingdom archineers, Kenan and Jacob, infiltrated Agony's fortress. The exact nature of the events that happened therein are not revealed until the end of the game - all that is known, at first, is that Agony was defeated, and Jacob was missing, presumed dead. Kenan, now a hero, took up the position of Chief Archineer. The game itself begins some years after the events above. Lock is a young man living in a coastal village, along with his sister, Emi, and grandfather, Tobias. When this village (and indeed the entire kingdom) is attacked by a new army of clockworks, under a new Lord Agony, Lock enlists as an archineer and helps to fight the clockworks. After a long time, the Kingdom force prevails and the new Agony is defeated. At the climax of the plot, it is revealed that the new Lord Agony is none other than Jacob. Long ago, when Jacob reached Agonius' chamber, he found Agonius a frail and broken man. He also found the young Lock, who was himself clockwork, the greatest creation of Agonius. Jacob took Lock and raised him as a human, under the guise of Tobias. He created Emi, who is also clockwork, and the village in which Lock was raised. At the end of the game, the King tells Lock that, despite being clockwork, he was truly alive, because Agonius had given Lock his soul. Conversely, Jacob could not bring himself to sacrifice his soul in order to give Emi true life, and so, in time, Emi would simply crumble to dust. However, it is implied that Jacob, repentant and sorrowful for having waged war on the Kingdom, did eventually do so at Lock's request, and the final scene of the game is Lock and Emi playing tag on the beach.

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Lock's Quest PS4

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You play as Lock, a boy who stumbles upon an invasion of his Village, which triggers a wider war between Kingdom Force and a revived Clockwork Army, led by the nefarious Lord Agony. A gripping story unfolds as you progress through 75 Days of warfare, across a dozen unique maps, aided by a collection of turrets, traps and special attacks. Experience the game as it was meant to be, with a high-quality soundtrack, new high resolution portraits, and revised gameplay.

Build defences and battle against the Clockwork horde in the next generation remake of the critically acclaimed 2008 Nintendo DS title, Lock’s Quest.

You play as Lock, a boy who stumbles upon an invasion of his Village, which triggers a wider war between Kingdom Force and a revived Clockwork Army, led by the nefarious Lord Agony. A gripping story unfolds as you progress through 75 Days of warfare, across a dozen unique maps, aided by a collection of turrets, traps and special attacks. Experience the game as it was meant to be, with a high-quality soundtrack, high resolution portraits, and revised gameplay.

  • All music remastered in high definition, with orchestrated introduction and ending.
  • Cute pixel characters and maps brilliantly enhanced in high resolution, a revamped User Interface, customised for increased console resolution, including GUI Art.
  • New progression system automatically unlocks new turrets at specific story plot points.
  • Endless Mode: Place Kingdom Force units to defend Antonia in this special mode.
  • Fast-paced building/battling cycles provide instant feedback on the success of your creations.
  • Build unique, fanciful structures and weapons (example: glue balls, catapults, windmills and more).
  • Adapt your building and battling strategies as you access new materials and as your enemy’s intelligence evolves.
  • Player controls remapped for gamepad input.
  • Antonia Defence Battles featuring a new map.
  • Enjoy creation simulation via an easy-to-use building mechanic.
  • Strategy elements expand appeal to include more sophisticated gamers.
  • Unique combination of Creation Simulation and Adventure genres.
The game is set in a kingdom, built using a mysterious substance known as Source. The builders of this kingdom, the Archineers, studied source in an attempt to better understand its properties. The greatest archineer was Agonius, who discovered a truly remarkable property of source - that it can emulate life. Agonius started creating lifelike beings from the source, but the King, who understood the dangers of this, demanded that Agonius halt his work. Agonius refused, and so was banished from the kingdom. Seeking vengeance upon the King, Agonius assumed the mantle of Lord Agony and created a clockwork army with the intent of destroying the kingdom. A war ensued, with heavy casualties on both sides. Eventually, two kingdom archineers, Kenan and Jacob, infiltrated Agony's fortress. The exact nature of the events that happened therein are not revealed until the end of the game - all that is known, at first, is that Agony was defeated, and Jacob was missing, presumed dead. Kenan, now a hero, took up the position of Chief Archineer. The game itself begins some years after the events above. Lock is a young man living in a coastal village, along with his sister, Emi, and grandfather, Tobias. When this village (and indeed the entire kingdom) is attacked by a new army of clockworks, under a new Lord Agony, Lock enlists as an archineer and helps to fight the clockworks. After a long time, the Kingdom force prevails and the new Agony is defeated. At the climax of the plot, it is revealed that the new Lord Agony is none other than Jacob. Long ago, when Jacob reached Agonius' chamber, he found Agonius a frail and broken man. He also found the young Lock, who was himself clockwork, the greatest creation of Agonius. Jacob took Lock and raised him as a human, under the guise of Tobias. He created Emi, who is also clockwork, and the village in which Lock was raised. At the end of the game, the King tells Lock that, despite being clockwork, he was truly alive, because Agonius had given Lock his soul. Conversely, Jacob could not bring himself to sacrifice his soul in order to give Emi true life, and so, in time, Emi would simply crumble to dust. However, it is implied that Jacob, repentant and sorrowful for having waged war on the Kingdom, did eventually do so at Lock's request, and the final scene of the game is Lock and Emi playing tag on the beach.

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