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The epic clash between two storied universes returns with Marvel vs. Capcom: Infinite, the next era of the highly revered action-fighting game series. Marvel and Capcom universes collide like never before as iconic characters team up for action-packed player-versus-player combat. Get the season pass (6 DLC characters and 6 premium character costumes), 4 pre order DLC character costumes and steel book packaging with this Deluxe Edition. Like its predecessors, Marvel vs. Capcom: Infinite is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics and Capcom universes.Players must knock out the opposing team by repeatedly attacking the opponent and draining their health bar.Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise.[3][4] Unlike past entries, the game does not allow players to use traditional call-in assist attacks from off-screen characters; instead, Infinite utilizes a "free-form" tag system, known as "Active Switch", which shares similarities with Marvel vs. Capcom 3's "Team Aerial Combo" system and Street Fighter X Tekken's "Switch Cancel" system.Players can immediately switch between their team members at any point, even while mid-air or during attack animations.This provides players with the abilities to create their own offensive or defensive assists through the tag system and form continuous combos between their two characters. As with previous Marvel vs. Capcom titles, players will charge their "Hyper Combo Gauge" as their characters deal or receive damage during the fight.Players can then expend the accrued meter from their Hyper Combo Gauge to perform "Hyper Combos", cinematic attacks which deal larger amounts of damage to the opponent.Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them.This provides players with the opportunity to counterattack and free the character trapped in the enemy's combo.The Hyper Combo Gauge in Infinite is limited to four bars of meter, as opposed to the five-bar maximum used in Marvel vs. Capcom 2 and 3. Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers.To improve accessibility, the game includes an "auto-combo" system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos.In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles. Infinite also implements the Infinity Stones as a gameplay mechanic, similar to Marvel Super Heroes, where each stone grants unique abilities.Before the match begins, players select one of the six Infinity Stones.Each Infinity Stone bestows one ability that can be activated at any time, known as the "Infinity Surge".For example, the Power Stone produces a knockback effect when used, while the Space Stone pulls an opponent closer to the player character.A second, stronger ability called the "Infinity Storm" can be activated after players fill their Infinity meter at least halfway, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Capcom 3.The boost is determined by the chosen Infinity Stone; for example, the Power Stone increases the user's damage output and combo ability, while the Space Stone traps an opponent within a confined area that severely limits their movement.

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Marvel Vs Capcom Infinite Deluxe Edition PS4

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The epic clash between two storied universes returns with Marvel vs. Capcom: Infinite, the next era of the highly revered action-fighting game series. Marvel and Capcom universes collide like never before as iconic characters team up for action-packed player-versus-player combat. Get the season pass (6 DLC characters and 6 premium character costumes), 4 pre order DLC character costumes and steel book packaging with this Deluxe Edition. Like its predecessors, Marvel vs. Capcom: Infinite is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics and Capcom universes.Players must knock out the opposing team by repeatedly attacking the opponent and draining their health bar.Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise.[3][4] Unlike past entries, the game does not allow players to use traditional call-in assist attacks from off-screen characters; instead, Infinite utilizes a "free-form" tag system, known as "Active Switch", which shares similarities with Marvel vs. Capcom 3's "Team Aerial Combo" system and Street Fighter X Tekken's "Switch Cancel" system.Players can immediately switch between their team members at any point, even while mid-air or during attack animations.This provides players with the abilities to create their own offensive or defensive assists through the tag system and form continuous combos between their two characters. As with previous Marvel vs. Capcom titles, players will charge their "Hyper Combo Gauge" as their characters deal or receive damage during the fight.Players can then expend the accrued meter from their Hyper Combo Gauge to perform "Hyper Combos", cinematic attacks which deal larger amounts of damage to the opponent.Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them.This provides players with the opportunity to counterattack and free the character trapped in the enemy's combo.The Hyper Combo Gauge in Infinite is limited to four bars of meter, as opposed to the five-bar maximum used in Marvel vs. Capcom 2 and 3. Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers.To improve accessibility, the game includes an "auto-combo" system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos.In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles. Infinite also implements the Infinity Stones as a gameplay mechanic, similar to Marvel Super Heroes, where each stone grants unique abilities.Before the match begins, players select one of the six Infinity Stones.Each Infinity Stone bestows one ability that can be activated at any time, known as the "Infinity Surge".For example, the Power Stone produces a knockback effect when used, while the Space Stone pulls an opponent closer to the player character.A second, stronger ability called the "Infinity Storm" can be activated after players fill their Infinity meter at least halfway, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Capcom 3.The boost is determined by the chosen Infinity Stone; for example, the Power Stone increases the user's damage output and combo ability, while the Space Stone traps an opponent within a confined area that severely limits their movement.

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Blu-ray disc

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